*가치없던 풍차공장을 문화하우스로 탈바꿈시키다-[ EFFEKT ] STREETMEKKA VIBORG

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풍차공장으로 사용되었던 기존 건물은 1960년대 후반에서 1970년대 대량 생산되었던 창고나 공장 건물의 전형적인 모습을 하고 있었다. 일반적으로 조립식 콘크리트 패널이나 주름진 강철로 제작된 산업 폐기물은 문화/역사적 또는 건축학적 가치가 거의 없는 것으로 인식되고 있지만 이렇게 활기찬 문화 하우스로 탈바꿈함으로써 새로운 삶을 얻었다.

 

Game Streetmekka Viborg is a pioneering project on how to bring new life to one of the many vacant industrial buildings by transforming it into a new vibrant culture house for street sports, street culture and street art.


The existing building originally served as a windmill factory and is a typical example of one of the many more or less identical mass produced warehouses or factories buildings from the late 1960ies and 1970ies found in almost every suburban industrial zone in the western world. Typically constructed from prefabricated concrete panels or corrugated steel, industrial leftovers are perceived as having little to none historic, cultural and architectural value.


We propose to open up the opaque and introverted industrial building, and transform the impressive central factory space to a new kind of interior space: A covered streetscape opening up to the outside. Second, the existing building, (with its uninviting and worn out prefabricated concrete panel facade) is wrapped in new performative translucent skin, giving the appearance of a light and welcoming building. And last, the building is filled with new functions for both trial, parkour, basket, skate, bouldering, dance and also customized workshop areas for DJing and music production, an animation studio, maker lab and artist studios. Social spaces and designated hangout zones are strategically interweaved into the functional program and distributed throughout the building.


from divisare

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